In Zelda, nothing is ever left to chance, every outcome, every possible action has been foreseen. The pitch is gloriously weird: Crypt of the NecroDancer, a rhythm-action procedural dungeon-crawl is to be stirred together with Zelda, perhaps the least procedural game series of all time. So much about Cadence of Hyrule feels like this: a meeting of distant worlds that results in something that just snaps together as if it was meant to be, that results in something harmonious. Here is a word of our own that fits perfectly. Zelda is filled with wonderful words of its own devising. It says there is a hidden order in nature and this order is beautiful - elegant and taut and melancholic and not to be messed with. Cadence! This word is a song and a river and a waterfall. Two designs collide gloriously in a Zelda variation that rivals the greatness of the core games themselves.Ĭonsider it for a second: cadence.
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